Selected work
Mercedes-Benz · MBUX Companion AppCase study

Preserving continuity across devices.

Passengers move between the vehicle’s built-in displays and their own smartphone, adjusting comfort from the rear-seat screen, then reaching for a companion app on their phone. The device changes. The product does not.

MBUX rear-seat massage screen with Hot Relaxing programs and per-seat intensity controls
Role
UX Research · Product Strategy · Interaction Design
Context
Master thesis in collaboration with Mercedes-Benz
Collaboration
UX Design · HMI Team
01 / The challenge

The question wasn’t how to design another mobile app.

Most mobile applications follow the conventions of iOS or Android. That usually reduces friction, since users already understand their device. But companion apps occupy a different role. Passengers don’t experience them as independent products.

They move between the vehicle interface and the smartphone as part of one continuous experience. Following platform conventions could make the app feel familiar as a mobile application, while forcing users to relearn interactions they already understood inside the vehicle.

Should familiarity come from the platform, or from the product itself?

02 / Testing the assumption

Two ways to create familiarity, turned into a testable hypothesis.

Rather than debating design preferences, I built two interaction concepts. The objective wasn’t to compare visual designs. It was to understand which interaction model people naturally relied on.

Concept A · Platform-first

The interface followed established mobile interaction patterns.

The assumption: familiar mobile conventions reduce cognitive effort.

9:41
‹ BackMassageDone
Program
Wave
Classic
Activating
Intensity
Level3 of 5

Native list rows and switches, familiar as a phone app, disconnected from the car.

Concept B · Product-first

The interface translated the interaction principles of MBUX to mobile.

The assumption: knowledge acquired inside the vehicle transfers across devices.

9:41
Massage
Wave · Level 3
WaveClassicActivating
IntensityLevel 3

The car’s seat visualisation, palette and motion, so the phone reads as an extension of the vehicle.

03 / Research

Studying behaviour, not preference.

Thirty-two participants completed identical comfort-related tasks using both concepts, across smartphones and tablets. Instead of asking which interface they liked better, the study observed how they actually behaved.

  1. 01How confidently they completed tasks
  2. 02Whether they could predict system behaviour
  3. 03How easily previous knowledge transferred between devices
In-car user study: a participant operating the companion app on a tablet in the rear seat while the researcher observes
Testing in the vehicle — participants ran the same comfort tasks on both concepts while their behaviour was observed first-hand.
Share of interaction patterns favouring each model, by device
Product-first, MBUX-adaptedPlatform-first, native
Total

On smartphones, 75% of interaction patterns favoured the product-first (MBUX-adapted) model. On the smaller screen, passengers reused what they already knew from the vehicle.

04 / The insight

Participants treated the app as a continuation of the vehicle.

They didn’t approach the companion app as a separate mobile application. Rather than relying on familiar smartphone conventions, they naturally reused the interaction principles they had already learned inside MBUX.

The most valuable finding wasn’t about interface design. It was about continuity. When people move between touchpoints of the same product, they expect their knowledge to move with them.

Consistency isn’t primarily visual. It’s cognitive.
05 / Translating the insight

Not recreating the interface, preserving the logic.

Phones require different layouts, navigation patterns and ergonomics. The interaction language of MBUX was translated to fit the constraints of mobile, while preserving the logic users already understood. The interface adapted to the device without asking users to learn the product twice.

The final companion app on iOS and Android, the massage screen with per-seat control in the MBUX-adapted language
The final designs — the same comfort controls, in the MBUX-adapted language, on iOS and Android.
06 / Outcome

Behaviour, not preference, set the direction.

Watching how people actually worked replaced a design debate with a measured answer, and gave the team a clearer way to build the companion app.

32
Participants in the in-car study
2
Interaction concepts tested head-to-head
75%
Chose the MBUX-adapted model on smartphone
What it produced
  • A companion-app direction chosen from evidence, not design opinion.
  • A mobile design language that carries MBUX logic to iOS and Android.
  • A continuity approach the HMI team can reuse beyond this screen.
What I took from it

I used to think continuity meant making every screen look and work the same.

It doesn’t. Continuity lives in the mental model people carry from one screen to the next. Protect that, and the interface is free to change.

Building something complex? Let’s make it clear.

See more work